Magic has changed the games rules since, so some of these rule changes no longer apply to playing the game today
- League Challenge and Cups event points are irrelevant now, considering they used to be critical for players that can't travel outside their home country for Regional or International tournaments, as well as Special Events
The second reason I think it makes Magic better is that it disrupts the expected flow of the game, it mixes it up and allows situations where turn two things are happening on turn one
Twilight Diviner was a candidate for the list above, but I ultimately find it more of a payoff because of the graveyard play it encourages
But, more to the point, equipping the right Gems lets you play Blends, which are more powerful characters that actually make combat possible
This even allows you to pack some enchantment hate into a self-mill deck