Equip only as a sorcery.) Whenever equipped creature deals combat damage to a player, create a Treasure token
Mash two decks together to make a 60-card deck
And the last two sets released truly are the epitome of this, with a clearly unpolished and perhaps straight-up bad set ( Spider-Man ) leading to a vibrant and exciting product filled with new and interesting mechanics ( Avatar )
I find the hate for it to be very silly and find the archetype incredibly fair, especially compared to what your average Artifact, Lands, Enchantress, Treasure / Food / Clue deck is doing these days
Due to the staggering of the spell being something you can play as early as you like and then again, when the time suits the card disadvantage of Looting actually feels like card advantage
At the same time, if you reach the late-game, drawing a land could be the end of you