But what the card does do is make your deck operate more consistently, allowing you to play lands from the top of your deck, and dodge the dissatisfaction of a late land draw
Making tokens kickstarts a token decks engine, and spreading counters on your team pays off token producers handsomely
That's a single measly card, with no evasion, but it can also exile a creature you control to become a copy of that creature, with the same draw ability
We had seen decks that could manipulate the graveyard in the past and we had mono blue decks that could fill the clone archetype
We have cards that are playable in multiple formats, while some cards can be very powerful but require the right shell to be effective
It's a bad feeling when you run out of cards because it feels like youre not able to implement your strategy and the winner is whoever gets lucky enough to draw a game-swinging card first