You tutor for three basics, ramp two tapped, and then the other into your hand
It is honestly a bit polarizing, and that is actually a very good thing for a card that introduces a new enchantment type for the first time
It doesn't help you on other players' turns, and you'll still only end up with one permanent new land per turn
Not all cards are made equally, and some of them are absolutely invaluable in your deck
Seven ink might seem a lot for a card with three strength and six willpower that only quests for two, but when Hades, Infernal Schemer hits the board you can put an opposing character facedown into that opponents inkwell thanks to his Is There A Downside To This
For those who haven't been on the hype train since day one, some of these cards might sting your wallet a bit to even fathom owning