it just draws an absurd amount of cards while also Fogging our opponent for a turn, which makes it an easy inclusion, even if it does lack some synergy
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Heavenly Blademaster leaves the battlefield during that turn or if an Aura or Equipment is removed from it
Ironically, this makes it perhaps more important that you take the most efficient creatures and interaction available to shore up the early game, as your ability to blunt an opponents initial momentum will frequently decide a match
I was wondering which one is yours exactly
However, the card collecting community seems to desire "out of the pack" condition of cards and any damage that happens to them along the way should remain on the card
After all, Commander is all about fun