Complexity is the final factor to address today, and is an important factor to consider for having a good fast game of Commander
If you can't block with your wall for fear of it easily being answered and putting you a card down then your wall isn't really doing it's job
To make use of all the cards you'll be putting in your graveyard, include reanimation spells like Stitch Together and Animate Dead, so your creatures don't go to waste
I started by adding all the available Summon cards that I could, but after some testing I found that Summon: BrynhildrSummon: Brynhildr was just not good for our plan
In a heavily fair-deck metagame, the key is condensing your hate card slots so you draw the most two-for-one or bulky creatures along the way and as few 2/2 creatures as possible
Slightly less good because generally the absolute must counter spell will be an instant or sorcery, but still very good